

A Koopa will give the player 10 coins if he/she lands the dart on the correct space of the dart wheel. Another green space lets the player throw a dart at the dart stand. If you land on one of them, the Koopa steering the crane will drop 10 to 20 coins onto the player using his crane. In front of and next to the crane on the right side of the board there are two green spaces. He may steal around 30 coins in most cases, and give them to you. There are two green spaces that involve Bandit stealing investments in a hotel from another player. He will drop you off one space before any hotel. The green space one space behind the starting area causes the Koopa with the blue car to offer you a ride to another hotel.


Happening Space: There are a variety of things that happen on the different green spaces. Attribution must be provided through a list of authors or a link back to the original article. The above text is from the Super Mario Wiki and is available under a Creative Commons license. This is because these areas a safe place to invest one's coins and also guaranteeing stars by fully owning the hotels with 100-coin investments. Donkey Kong, Bowser, and Bandit are unable to affect these secret hotel. If the player lands on the Lucky Space near the first hotel, the Koopa will drive him to the hidden path on the top left of the board, and if the player lands on the lucky space near the hotel at the top right, he will drive him to the hidden path on the bottom right side of the board. There, you can find several Blue Spaces with coins on them and a three-star hotel that you can claim for at least one coin. He will offer to drive the player to a special place with lots of money, and drives him to a hidden path. If the player lands on a lucky space, a Koopa in a blue car will appear. Lucky Space: This board has two Lucky Spaces. Mario Golf: Super Rush Review - Leisurely Chaos
